Withered Ash is a 3D first person free running /
puzzle game with an emphasis on exploration that I made at UW Stout
as my Senior Level Capstone Game for GDD 450. You play as Doctor Gail
Marx, an Exobotanist, as she returns to her space station from the planet
it orbits around to find the station's crew has vanished and an ashy
substance covers every surface.
In addition to programming puzzles,
creating the particle effects, and writing a majority of the story and
dialog, I also wrote the soundtrack, created the sound effects, and
programmed a dynamic music engine.
About a month before I began work
on the soundtrack, I had a desire to write synthwave that sounded like
the artist Com Truise.
I love the sound of the 80s that he embodies. I love the analog detuned
sounds that he uses. I liked that he and I share the same first name.
Seth Haley truly is a god in my eyes. ...So I went on to find a tutorial
for a remake of his song 'Brokendate' and the Youtuber suggested the use
of the vst (Virtual Studio Technology--Virtual Instrument) made by Korg
called Mono/Poly. Since that day I have been in love with Mono/Poly.
With the Withered Ash soundtrack, I wanted to callback to 80s synthwave
while also using science fictiony space sounds. I heavily used Korg's
Mono/Poly vst in every song.